As the year comes to a close, it's time for my annual round-up of the most read articles I published this year. In order of popularity, the top five articles from 2013 are...
There's no shortage of companies exploring multi-device solutions for the Web. Some are even sharing data about the impact of their new responsive designs and the numbers look good enough to get even more organizations on board.
A year ago I signed up to get early access to Google Glass. This past week I put the device into real world use and learned a lot about the potential and limitations of this technology.
Like many other companies building mobile applications, we’ve spent a lot of time recently redesigning our iPhone app, Polar, for Apple’s newest operating system. Through what turned out to be a rather lengthy process, we learned a lot about the good, the bad, and even the blurry parts of designing for iOS7.
Responsive Web design has helped teams build amazing sites and apps that adapt their designs to smartphones, desktops, and everything in between. But many of these solutions are relying too much on a single factor to make important design decisions: screen size.
Most Web page layouts rely on design patterns created for laptop and desktop computers equipped with a mouse and keyboard. As the variety of devices being used to access the Web has grown, these patterns haven’t been keeping up.