I recently had the pleasure of talking with Jared Spool on the UIE podcast series about designing Designing Multi-Device Experiences. We talked about the foundational elements that help you build Web experiences for many devices and why designers need to increasingly consider multi-device experiences in their work.
All of those are things that you would have in any baseline multidevice experience. You want the grid to be fluid. You want to have the device use the width it thinks it is to render your page. You want to take multiple screen resolutions into account. You want to use as much vector art as possible so it scales to all these different resolutions and sizes effectively.
That’s what I mean. It’s a foundation. Then, on top of that, you do additional things to make sure things work well on an increasing range of devices. I don’t think anything’s really changed with these mobile fundamentals. It’s still arguably the most important experience, given the quantity of activity that’s happening on it, and the number of devices.
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