António Câmara’s Reality Computing presentation at Shift 2006 highlighted several of his company’s (YDreams) experimental interface designs. Câmara defined Reality computing as human computer interactions “where the distance between user and content is almost zero.”
Câmara, inspired by Steve Job’s mantra that “real artists ship products”, applied his academic research to the following products:
- Virtual Site Seeing: interactions with digital information layered onto the real world.
- Undercover2: massive mobile multiplayer game with location-based services.
- Adidas Eye Ball: large-scale interactive display that measure speed, volume, and more.
- Interactive Street Furniture: real world imagery utilized within large-scale advertising.
More reality computing interfaces can be found on the YDreams site.