In his Putting the 'Design' in Design Systems presentation at An Event Apart in Seattle, Dan Mall talked about the benefits of design systems for designers and how ensure they can be realized. Here's my notes from his talk:
- Most content in design systems are not for designers but for developers. This helps to scale design efforts when there's a lot more developers than designers (typical in many companies).
- But where does design and designers fit within a design system? Are they no longer required?
- Design can be part of strategy and big picture thinking but most designers are good at making designs and iterating them, not working across the company on "big D" design.
- When it comes time to make a design system, most people start with "let's make some components!". This is problematic because its missing "for ____". What's the purpose of our design system? Who is it for?
- Design systems need a focus. One company's design system should not work for another company. A good "onlyness" statement can only apply to one company, it would not work for other companies.
- Design system principles can guide your work. Some are universal like: accessible, simple. Others should be very specific so you can focus on what matters for you.
- An audit of common components in design systems shows the coverage varies between companies; the components can focus on their core value.
- Instead of starting with making design components, think about what components you actually need. Then make some pilot screens as proofs of concept for a design system. Will you be able to make the right kinds of things?
- Don't start at the abstract level, start at the extract level. Take elements from within pilot designs and look for common components to pull out for reuse. Don't try to make it cover all use cases yet. As you work through a few pilots, expand components to cover additional use cases you uncover.
- The most exciting design systems are boring. About 80% of the components you're making can be covered by your design system. They allow you to remake product experiences quickly. The remaining 20% is what designers still need to do: custom design work.
- A good design system takes care of the stuff you shouldn't reinvent and allows you to spend time on where it matters.
- Creative people are driven by autonomy, mastery, and purpose. A good design system will enable all of these.
- The most common benefits of design systems are greater efficiency and consistency. But another important one is relief from having to do mundane design work. (editor's note: like maintaining & updating a design system!)
- The real value of a design system is to help us get back to our real work.