About a hundred senior designers and leaders from AI labs, big tech companies, and startups got together in San Francisco last week for the Design Futures Assembly. The public conversation about AI and design tends to live at the extremes: either everything is about to be automated or none of this works and we're killing the planet. The conversation in that room was different.
Changing Tools, Changing Roles
Almost all designers are using AI tools multiple times a week. The average number of AI tools in a designer's toolkit doubled in the last year. And that's just off-the-shelf tools. It doesn't include the ones people are building themselves.
At the same time, design leaders and organizations are looking for the go-to stack: what tools should my team be using? The honest answer from the people closest to the frontier was... there isn't one. At some of the best teams, the stack is dozens of internal tools that change month to month. The muscle we all need to build might not be picking the one tool. It might be getting comfortable with a highly dynamic toolkit.
Because designers aren't just using new tools. They're making them. And the gap between "off-the-shelf tool" and "thing I built this morning" is collapsing. People at the assembly were building custom agents that crawl codebases and write wikis of user mental models. They were shipping to internal app stores, building custom workflows, and more.
Close to half of designers shipped AI-generated code to production. At early-stage companies, it's more. At public companies, it's less. But in all cases, designers are asking themselves: now that anyone can ship code, what can I uniquely do that others cannot?
When seeing all this, organizations start asking designers to change how they work, ship code, build tools, move faster. But they haven't made any formal changes to job roles, performance reviews, etc. The expectations are moving way faster than the incentive structures.
At one of the big companies, designers who were empowered to ship to production started fixing small annoyances that customers hit 50 times a day. The customer response was overwhelmingly positive. But those fixes weren't what product management would have prioritized. How does that get resolved?
And Then What?
When everyone can ship, you get a different kind of problem. One design leader described it perfectly: they let everyone build and push whatever they wanted. And you could feel it in the product, because nothing made sense together.
Several people at the assembly used the word "editorial" to describe where design leadership is heading. Less about making the thing, more about deciding what gets made and ensuring it all holds together. The skill of saying no is becoming one of the most important skills in the profession.
One tool company founder used the word "coherence" instead of editorial, which I liked even more. Across every medium, you know when something feels singular, like it came from one shared point of view. That's what's at stake when everyone has the power to build.
Yet anything you think the models can't do, they probably will do faster than you expect. And taste, the thing designers most often cite as their safe island? Consensus was choosing a good UI or even generating one is pattern matching, and models do that and will keep doing it better.
But several people pointed to something harder to automate: figuring out what to ask in the first place. Reading between the lines in a user research session. Noticing the tiny turn of phrase that reveals what someone actually needs. Deciding what matters, not just what works. Will models also outpace us there? We'll find out soon.
The role is expanding. The boundaries are blurring. Designers are building, coding, shipping, making tools. Whether the organizations around them are ready for that is a different question. The measurement, the incentives, the processes, none of that has caught up yet. And until it does, we're in a strange in-between: doing different work in the same old organizations.
Someone at the assembly asked the question directly: what do we call ourselves? It got a laugh but it's a real tension underneath all the practical changes. Designers can ship code. PMs can make prototypes. Engineers can generate UIs. The boundaries that used to define the role are blurring.
For my part, I've always held the most important role of designers is fighting for the coherency, simplicity, and visual communication needed to humanize technology in a way that makes it work for people, not the other way around. New tools don't change this. New ways of working together do. Which is what we dug into into our Design Futures session Finally, the Handoff is Dead (full notes at the link).
Big thanks to Jeffrey Veen for hosting and everyone I got time to reconnect with and meet. Let's do it again soon.
