In my First-Person User Interfaces presentation at UX Lisbon 2010 in Portugal I talked about the design challenges and opportunities of interfaces that allow people to interact with the real world as they are currently experiencing it. The conference just published a video of my presentation:
Following in the tradition of Command Line, GUI, and NUI interface paradigms, first person interfaces continue to reduce the layers of abstraction between the digital and the real. With first person interfaces we can allow people to interact digitally with the real world as they are currently experiencing it. This allows people to:
- Navigate the space around them
- Augment their immediate surroundings
- Interact with nearby objects, locations, or people
First person interfaces enable people to interact with the real world through a set of "always on" sensors. Simply place a computing device in a specific location, near a specific object or person, and automatically get relevant output based on who you are, where you are, and who or what is near you.
The technology to make this happen is here today but these interfaces are in their infancy –they need design help. They need designers to care and focus on this class of software.